Posts Tagged ‘work’

Video Games’ Team Coco Moment [Feature]

March 5th, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

Billions of dollars? Got it. ” Astonishing arrogance and unbridled greed “? Alleged. Video games are so close to being Hollywood, that we must celebrate a breakthrough: A possibly boring contract dispute that could be as juicy as Leno vs. Conan. We’ve got an executive that the Internet fans love to hate . We’ve got not one, but two top creative guys kicked out of a job that they seemed to be doing well. The analogy fractures if we add that these two men, Jason West and Vince Zampella, are more successful in their field than Conan ever was. They crushed more competition than Leno. They have run a development studio called Infinity Ward that just created the other billion-dollar entertainment spectacle of the fall , Modern Warfare 2. That’s the one without the blue cat aliens; it’s the single-player and multiplayer game of war loved and played by millions on Xbox 360s and PlayStation 3s day after day, the game Ice-T loves and the one that had a midnight launch attended by James Gandolfini, who just stopped by to see if he could grab a copy for his son. You’d think they would be the kings of the world after creating a game like that or even guests on somebody’s Tonight Show. No, they were fired on Monday. Given that they were fired — given that games are supposedly an enormous cultural force — then you might expect an Internet uprising. Changed photos in your Facebook feed. Virtual pep rallies in Twitter. If video games were as huge as the video game people say they are, you’d expect the entertainment world to be buzzing that two more Conan-like nice guys whose work is loved by 18-34-year-olds got (allegedly) screwed by a big corporation. Shoved aside after a job seemingly well done. Replaced by some interloper who will sit in their chair, behind their desk, handling their coffee mug and entertaining their audience. ” Insubordination ” the company says, but not yet making public any insubordinate acts. For at least 10 years, maybe 20, video games have been on a quest for Hollywood-level respect. The millions in sales and the billions of dollars have helped the entertainment world’s little brother get some proper credit. But the whole effort’s been a little weird, because the gaming world doesn’t play out the way the rest of the entertainment world does. Take the sex scandals. They don’t involve anyone sleeping with anyone. They involve naked bodies in a game a kid might play. The awards shows get red carpets full of people People wouldn’t recognize or Kiefer Sutherland accepting his award for voice-acting in a game, complaining about how dreary the work was. Games are still figuring out how to be big-Hollywood. Maybe this week’s events can help, if we can just frame them right. Attempt: Bobby Kotick is Jeff Zucker, the guy who brought Leno back and let Conan walk. Well, Kotick may even be the Darth Vader, though he recently said that he thought of himself as Luke Skywalker . Kotick’s company bought Zampella and West’s Infinity Ward about a decade ago. The two developers had already brought Steven Spielberg’s World War II video game series Medal of Honor series to dominance with Medal of Honor: Allied Assault. Then, for Kotick’s Activision, they and their team created a Medal of Honor competitor, Call of Duty, and beat their old series. Their second Call of Duty trumped the first. Activision let another one of its studios make the third Call of Duty. Then, West and Zampella’s studio made the fourth, a 2007 phenomenon that sold 13 million copies. The next events in this saga would be contract stuff and rivalry . Itching to make something of their own, West and Zampella carved out an agreement with parent company Activision, one of those oddly specific deals like giving somebody the Tonight Show in five years. Their understanding , written out for the lawyers, wasn’t public, but this week’s lawsuit described an arrangement that permitted only West and Zampella’s team at Infinity Ward to make a Call of Duty set after Vietnam. And, according to a lawsuit, it would entitle West and Zampella creative freedom, say-so over the Modern Warfare branch of Call of Duty games and royalties. The ousting of these guys would be the thing that make fans rally, but only if fans knew who Jason West and Vince Zampella are. They are extraordinarily successful game developers with a typical game developer trait: Their presence in the public spotlight is only slightly more pronounced than J.D. Salinger’s. They and the rest of their studio refrained from press attention, even in the fall when TV news stations became interested in their last game letting players, as an undercover CIA officer, participate in a terrorist act. West and Zampella are out. Infinity Ward has a new boss. And Call of Duty continues to have other people in the kitchen Infinity Ward and Activision built: a new Activision studio called Sledgehamer and an old one called Treyarch. The latter had been making Call of Duty games during Infinity Ward’s off years — it takes two years to make a Call of Duty game — and Infinity Ward’s feelings about someone else working their stove were poorly masked . When Conan got the offer he could refuse, to move his Tonight Show to midnight, he became a brighter pop culture star and the most widely-supported unemployed millionaire of the current recession. The firing of West and Zampella, the dismissal of the top two men from the top series in video games today, has caused smaller ripples. It’s big news, but not pop culture buzz. The NBC suits may have been right about Conan. Leno was back this week, beating Letterman just as he did when he left. Conan’s on Twitter joking about French Fries. But Conan fans can at least rest assured that those NBC suits felt some heat. West and Zampella don’t have many people Tweeting their names or even knowing them. Their studio, Infinity Ward, is in transition under new leadership. And Call of Duty soldiers forward. With this one there may not even be a change in quality. It’s too early to say and therefore too early for Modern Warfare fans to panic. But if there’s a time to protest, this is it. If there’s a time for video games to prove they are big enough that even their scandals and contractual disputes can generate buzz, it is now. We might not have even figured who the bad guy is yet. Perhaps Darth Vader really is Luke. Perhaps the “insubordination” was indefensible. But are Zampella and West the new Conan? Check Twitter. [West and Zampella PIC ] [Team Coco modified image by Kotaku]

Click HERE for more info on how to get a free games console or iPod:

Read the rest here:
Video Games’ Team Coco Moment [Feature]

pc games: Left 4 Dead 2 (ENG/RUS/2009)(TOA/WORK) ↓

March 3rd, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

Left 4 Dead 2 (ENG/RUS/2009)(TOA/WORK) ↓. | author: lordahmed511. alt. Left 4 Dead 2 (ENG/ RUS /2009)(TOA/ WORK ). Download. http :// rapidshare .com/ files /308382360/korkuyla_olumune_savasalim_orhan_toa.part01. rar …

Click HERE for more info on how to get a free games console or iPod:

Read this article:
pc games: Left 4 Dead 2 (ENG/RUS/2009)(TOA/WORK) ↓

NSFW: Heavy Rain Glitch Brings Playable, Accidental Nudity…

March 2nd, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

Reader kuroner says that while playing Heavy Rain the other day, he stumbled on a little glitch. One that leaves one of the game’s stars, Madison Page, completely naked. SPOILERS He says that following the love scene between Ethan and Madison in “On The Loose”, in which he declined the kiss but ended up triggering the sequence anyways, he reloaded his save game later and bam. There was Madison. Playable, and in naught but her birthday suit. END SPOILERS Seeing as a fully naked model of Madison exists in the game already, from her shower scene earlier in the story, this is definitely something that’s within the realms of possibility. While you mull over the clip below (which is NOT SUITABLE FOR WORK ), be thankful the glitch affects Madison, and not someone else. Like Scott. Or the clown .

Click HERE for more info on how to get a free games console or iPod:

View original post here:
NSFW: Heavy Rain Glitch Brings Playable, Accidental Nudity…

INFO « Globe1's Blog

March 1st, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

jim said this on October 27, 2009 at 10 :55 am | Reply. Thanks Globe@! I’m wondering why all your work for Pro Evolution Soccer 2010 has disapeared from mininova? did you have any problems? I’m looking for the language pack for this game to get the … Olá amigo…acho que és tuga.lol. Desculpa comentar aqui neste post, mas não sabia onde faze-lo mais. Queria agradecer-t pelo PES …5*.hehe. E queria perguntar se ias lançar o FM 2010 . Fica bem e continuação de bom trabalho …

Click HERE for more info on how to get a free games console or iPod:

Here is the original post:
INFO « Globe1's Blog

Fallout 2’s Rejected ‘Childkiller’ Icon is, Uh, Whoa ……

February 27th, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

The artist who drew the perk images for Fallout 2 recently revealed his deleted concept for the game’s “Childkiller” status. “Even the designer who requested it realized it was a bad idea,” he writes. Yeah … we can see why that was cut from the game and replaced instead with the “Hated” reputation icon. Just in case it’s not clear to you that Vault Boy’s kicking mom in the womb, that gown helpfully indicates baby’s on board. I don’t think you’ll go to hell for laughing at this – but you will if you imagine it accompanied by a Looney Tunes kettle drum sound, like I did. “Childkiller” was not a frivolous or even a desirable thing in Fallout 2. You got the status if you killed a kid, even accidentally, and for some characters it wasn’t obvious the game considered them children. Even without offensive art this capability was too controversial for consoles, so in Fallout 3 you couldn’t even attack a child character. Hellforge and the Fallout Wiki both spotted this and linked to the DeviantART page of Brian Menze , where the Fallout 2 artist had published and described his work, but didn’t exactly defend it: This image was unused and the only Vault Boy image to ever be cut from Fallout 2. (I’m sure you can figure out why) I remember when I got the request to do a perk illustration for “child Killer” that there would be no way to keep in from being offensive. I mean really! How do you make an illustration of “child killer” and keep it from being offensive? Anyway for some reason, I thought this was the least offensive way to do it. I have no idea what i was thinking. Even the designer who requested it realized it was a bad idea, so we nixed it. Looking back on it now, I can’t believe I drew this. Menze has since removed the art and its description, but there’s no putting the toothpaste back into this tube. Fallout Artist Reveals Original Childkiller Vault-Boy Image [Hellforge]

Click HERE for more info on how to get a free games console or iPod:

See more here:
Fallout 2’s Rejected ‘Childkiller’ Icon is, Uh, Whoa ……

Amazon Deal of the Day: Beatles: Rock Band for under $30 |…

February 26th, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

If you’ve yet to play one of those rhythm games that exclusively features the work of a single band, but you’re dying to temper your expectations for Green Day: Rock Band , you should probably consider picking up the similarly-titled …

Click HERE for more info on how to get a free games console or iPod:

View original post here:
Amazon Deal of the Day: Beatles: Rock Band for under $30 |…

Mile Marker 14: Shank [The Road To The Igf]

February 25th, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

Tired of stodgy corporate games made by The Man and his minions? We’re playing the 31 best indie games for a change of pace —- and so we can judge them. Today, Shank. In A Sentence Shank is a fresh new take on the side-scrolling beat-em up, combining a gritty, Spaghetti Western meets animated graphic novel look and feel with a fluid combat system so easy to pick up that even the most hopeless button masher can pull of spectacular combo moves. State Of Completion Klei Entertainment is a studio that subscribes to the “when it’s done” method of announcing game release dates. A playable demo is making the rounds, and should be available at the Independent Games Festival in March, where players can see for themselves why it received a nod for Excellence in Visual Art. Thoughts With art direction from Atomic Betty director Jeffrey Agala, it’s no wonder that Shank was nominated for an Excellence in Visual Art award. From the buff, square-jawed protagonist to its lowliest cannon fodder enemies, the game oozes with character. The comic book panel cutscenes are impressive enough, but the game truly shines once it’s in motion, with animation so fluid you’ll think you’re watching a cartoon. But participating is so much better than watching, and the combo attack system in Shank is gloriously simple. There’s a button for each weapon in Shank’s arsenal – knives, pistols, shotguns, and special weapons like grenades and a chainsaw. The character switches between implements of destruction seamlessly, which makes for plenty of spectacular “I meant to do that” moments. It’s the most fun I’ve had moving left to right in ages. Answers We Demanded Kotaku: What was the inspiration behind your game? Jamie Cheng, Klei Entertainment : I think it was one of those paper-napkin kind of moments. Jeff (Agala, Creative Director) and I came up with the idea as we were discussing what we loved about games of the past, and it dawned on us that we could make a fantastic Double Dragon. More than that, we could take it to crazy levels with animators like Aaron (Bouthillier, Lead Animator), and direct the kind of story that we would love to experience ourselves. From there, the metaphoric dam broke, and inspiration from the amazing controls of “Prince of Persia,” to great story tellers like Tarantino, to fantastic art from “The Preacher” all came forth. My wife rolls her eyes as I continue to purchase games, movies, and graphic novels in the name of “research”. Kotaku: Why video games? There are plenty of ways for a person to express themselves creatively, why did you choose this way? Cheng: Maybe it has something to do with using both sides of the brain. I’m a programmer by trade, and I absolutely love it. That brought me down the road first to being a web-designer, which I hated, then to being a game developer, which I couldn’t get enough of. Obviously, playing games obsessively since I was 4 doesn’t hurt. I even slept-walked about games once, where I tried to have a weird conversation about a SNES game with my parents at 3am. The name of the game escapes me because it was in Japanese – some kind of tactical RPG with monsters. That’s when I was banned from playing games during the weekdays… On a side note, I think I would also have loved being a graphic novelist or a film director. But, if I went down one of those paths, would I be in a position today where I’m creating the work I love and being paid decently for it? Probably not. Kotaku: Who or what are your greatest influences when creating a game? Cheng: One of the strengths at Klei is our diverse background, so we all have different influences. These are mine: Pixar for their masterful storytelling and amazing ability to create worlds that are always surprising and wonderful. Bioware for the clarity of their vision and the quality of their games. Quentin Tarantino for his passion and the way his movies take influences from a crazy depth of knowledge and create something new. “Zelda: the Minish Cap” for the tightness in the design. Make sure to check out the rest of the Independent Games Festival finalists as we head toward the March awards show.

Click HERE for more info on how to get a free games console or iPod:

Link:
Mile Marker 14: Shank [The Road To The Igf]

Mile Marker 15: Cogs [The Road To The Igf]

February 24th, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

Tired of stodgy corporate games made by The Man and his minions? We’re playing the 31 best indie games for a change of pace —- and so we can judge them. Today, Cogs. In A Sentence Pipe-sliding, cog-turning pulls set around the surface of a wooden block, all rendered and animated with a chunky, realistic, tactile feel. State Of Completion Cogs is done and can be bought for PC and iPhone. Or demoed for free. Info here. Thoughts Turn wheels and connect gears, and in this game, doing so makes a balloon inflate or a jack-in-the-box pop. The puzzles may not feel exceptionally ingenious. Well-crafted, but not revolutionary. No, the pleasure I had trying this game was with the feel, the sensation that I’m manipulating an actual floating block of metal, wood and brass. While so many puzzle games are abstract, this one feels, even as it defies physics, as if it could be real. It’s nominated in this year’s Independent Games Festival, for excellence in design. Answers We Demanded Kotaku: What was the inspiration behind your game? Rob Jagnow: I love old machines. With computers, all the magic happens on a tiny chip, invisible to the naked eye. But with a steam-powered machine, if you look closely enough, you can figure out how everything works together to achieve some grand action. I wanted to take that idea and turn it into a game — something that gives you the same “ah-ha!” feeling that you get when you take apart an old toy and figure out what makes it tick. Kotaku: Why video games? There are plenty of ways for a person to express themselves creatively, why did you choose this way? That’s a good question. And in fact, I very nearly ended up in movies instead. I spent two summers interning at Pixar and really though that was where I’d end up. But life took me in a slightly different direction and when I ended up hunting for jobs in Boston, I found an opening at a small game startup called Demiurge Studios . I loved the work, so when my boyfriend was hired by Google, I used the move to San Francisco as an opportunity to start a studio of my own. There’s something about video games that I feel is more intimate than other art forms. Players don’t just watch — they interact. And we’ve designed Cogs to be as immersive as possible. We didn’t want anything to break the illusion of working with a massive steampunk machine. Every aspect of the user interface is analog, from the odometer-style counters to the revolving puzzle descriptions to the massive iris in the background that opens to reveal each new puzzle. Kotaku: What do you do for a living now? What do you hope to do? I’m trying to be a full-time video game developer, and so far, it’s going fairly well (Thanks in no small part to the recognition we’ve received from being an IGF nominee). I do contract work on the side to help make ends meet, but things have been going well enough that after my current contract ends, I may be able to spend full-time developing new game ideas for Lazy 8 Studios . Make sure to check out the rest of the Independent Games Festival finalists as we head toward the March awards show.

Click HERE for more info on how to get a free games console or iPod:

More:
Mile Marker 15: Cogs [The Road To The Igf]

The Ghostbusters Peripheral We Should Have Had [Wii]

February 24th, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

When your officially licensed movie tie-in game is a bit of a disappointment, who ya gonna call? Nobody. It’s too late to fix that. But oh, how things could have been different if this Wii Proton Pack had been sold. It’s the work of modder Jack Rossi, who built both the pack and the thrower himself to add a little more realism to the Wii version of last year’s Ghostbusters game. Not only does it look great with its Wii-matched colour scheme, it’s functional, the blue lights displaying which player is active and also how much battery life is left in the contraption. Nintendo Wii Proton Pack [Ghostbusters Fans, via Gizmodo ]

Click HERE for more info on how to get a free games console or iPod:

Read more:
The Ghostbusters Peripheral We Should Have Had [Wii]

What I Did Today [Note]

February 23rd, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

To: Crecente From: Bashcraft RE: Fat Bastard Yeah, I’ve been worrying about my health more recently. I’ve been taking walks more and more. I live near the mountains, so I can go hiking or wandering through bamboo forests. It’s…relaxing. Way better than running on a treadmill in a gym. Not sure if the result is the same, but whatever! Also, listened to the Akihabara audio tour I posted about a while back. It was interesting and definitely worth checking out if you plan on visiting the area. Also watched a couple episodes of Charlie Rose . Man, how does Charlie Rose know stuff about everything ? Then… WORK. What you missed last night Should Japanese Arcades Worry About 3D Goggle Bacteria? Warner Buys Batman: Arkham Asylum Devs Street Fighter IV’s iPhone Roster, Lineup Revealed How Australia’s Proposed Internet Censorship Will (And Won’t) Affect Video Games Plants Vs. Zombies iPhone Micro-Review: Touch The Dead

Click HERE for more info on how to get a free games console or iPod:

Go here to read the rest:
What I Did Today [Note]