Posts Tagged ‘universe’

Power Girl Shows Off Her Powers In DC Universe Online…

March 1st, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

A new set of screenshots from Sony Online Entertainment depict Kara Zor-L, aka Power Girl, showing off her mysterious ability to avoid severe and constant back pain. Power Girl is the Earth-Two counterpart to Supergirl, sent to Earth from Krypton in a ship much slower than the one that delivered Clark Kent to the DCU. She was also briefly the granddaughter of Atlantean sorcerer Arion, before DC realized that was just silly and made things right again. power Girl also has one of the largest set of bust measurements of any DC females this side of Big Barda. Many comic artists make her body larger and more muscular to compensate, while others, like the folks who worked on her character model for DC Universe Online, are content to give her proportions that make my girlfriend wince every time she sees her. Thank goodness for super strength.

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Power Girl Shows Off Her Powers In DC Universe Online…

[UPDATE] Pre-Slim PS3's hit by worldwide bug –…

March 1st, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

PS3 – PlayStation Universe (PSU.com) is the web’s largest independent PlayStation site. Featuring forums, games, themes and news for the PS3 , PS2 and PSP platforms.

Click HERE for more info on how to get a free games console or iPod:

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[UPDATE] Pre-Slim PS3's hit by worldwide bug –…

Pre-Slim PS3's hit by worldwide bug — PlayStation…

March 1st, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

PS3 – PlayStation Universe (PSU.com) is the web’s largest independent PlayStation site. Featuring forums, games, themes and news for the PS3 , PS2 and PSP platforms.

Click HERE for more info on how to get a free games console or iPod:

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Pre-Slim PS3's hit by worldwide bug — PlayStation…

What’s the Last Thing a Splicer Sees? [Screengrab]

February 23rd, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

BioShock cosplay at aquariums is all the rage . Here’s a Little Sister at one in Australia. Seen via PlayStation Universe (more at the link.)

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What’s the Last Thing a Splicer Sees? [Screengrab]

Two new PS3 Slim models on the way — PlayStation Universe

February 22nd, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

PS3 – PlayStation Universe (PSU.com) is the web’s largest independent PlayStation site. Featuring forums, games, themes and news for the PS3 , PS2 and PSP platforms.

Click HERE for more info on how to get a free games console or iPod:

Continued here:
Two new PS3 Slim models on the way — PlayStation Universe

Resident Evil 5 – Lost in Nightmares Review — PlayStation…

February 22nd, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

PS3 – PlayStation Universe (PSU.com) is the web’s largest independent PlayStation site. Featuring forums, games, themes and news for the PS3, PS2 and PSP platforms.

Click HERE for more info on how to get a free games console or iPod:

Read the original:
Resident Evil 5 – Lost in Nightmares Review — PlayStation…

Resident Evil 5 – Lost in Nightmares Review — PlayStation…

February 22nd, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

PS3 – PlayStation Universe (PSU.com) is the web’s largest independent PlayStation site. Featuring forums, games, themes and news for the PS3, PS2 and PSP platforms.

Click HERE for more info on how to get a free games console or iPod:

Continued here:
Resident Evil 5 – Lost in Nightmares Review — PlayStation…

Aliens Vs. Predator Review: Too Human [Review]

February 19th, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

Aliens vs. Predator tells the story of a colonial base on a distant planet that finds itself at the unfortunate epicenter of a showdown between a hive of Aliens and a hunting party of Predators. Playing through the first-person shooter as a marine, an Alien and a Predator, gamers will piece together the story of what happened on Freya’s Prospect Colony and the U.S.S. Marlow. Packed with weapons, over-the-top trophy kills and special moves, the biggest challenge developer Rebellion faces is living up to their 1998 version of the game. Let’s see how they did. Loved The Predator: One of my favorite species to control, the Elite Predator gets three vision modes, a neat assortment of weapons and the ability to leap around a map like a dreadlocked Spider Monkey. The game as played through the Predator has the most options. You can try to take people out by cloaking and using your wristblades on them or you can pick enemies off with the Plasma Caster, Smart Disc, Proximity Mines and, my favorite, the Combi Stick. The story behind the brief Predator campaign is also the best, I think, though it still limps along compared to the fast-paced online multiplayer. The Alien: While playing as the Alien, “Number Six” doesn’t give a lot of options in the way of kills, the movement of Six is by far the most intriguing. The Alien’s kills are all melee, either with claws, teeth or tail and they are all delivered with either a quick or heavy attack button push. But there are plenty of ways to use this creature to pick off a unit of heavily armed enemies. You can hiss at someone to draw them into an attack, or you can climb around breaking lights until it’s pitch black and your pheromone-augmented vision gives you the big advantage. The neatest part about playing as Six is the ability to walk on any surface. You just hold he right trigger and Six will walk up a wall or cling to a ceiling, inverting the view automatically. It takes a bit of getting used to, but the end results are a species that is challenging to master but incredibly deadly once you do. Harvesting Heads: There was a lot of talk about the gruesome nature of the Alien and Predator kills leading up to the release of Aliens Vs. Predator, but nothing prepares you for how they play out in the game. The Predator stuff is pretty much what you’d expect of a finishing move that involves wrist blades and a species that hunts for trophies—lots of interesting decapitations. But the Alien’s ability to harvest a human, turning a person into a living nest for a baby Alien is quite disturbing. Six seems to stroke the terrified, screaming, begging, sometimes crawling, victim with an almost affectionate caress before planting the facehugger. It never gets old. Survivor: The return to the original Horde Mode, the 1998 version of Aliens Vs. Predator survival mode, is genius and one of the best things about the entire game. You and up to three other players stand in the only circle of light in an otherwise darkened room and fight off the waves of Aliens that slither at you from the walls, leap from the dark and even drop from the ceiling. One really nice touch: Your teammates’ heartbeats and health bars are all displayed on your display, so you know when they die after wandering off for ammo or weapons. Predator Hunt: In this franchise-specific take on King of the Hill, a player is randomly selected to be the predator and the rest take on the role of Marines looking to bring the creature down. Whoever kills the Predator then becomes the hunter. Great use of the original aspects of the game to breath some life into the generic online modes typically included in a first-person shooter. Infestation: Another neat example of coming up with a multiplayer mode that plays to a game’s strengths. In this mode, one player takes on the role of an Alien. Every marine killed by the creature becomes an Alien too, until it’s one marine versus a horde of chittering creatures. Hated Plot: Aliens Vs. Predator features three mini campaigns told through the eyes of the twin franchise’s trio of main cast members: A marine, an Alien and a Predator. You choose in which order you want to play through the campaigns and you can even swap between the three at the end of each level. But it turns out that hot-swapping lead cast members, and their different, but sort of associated plots, isn’t such a great idea. Initially, that’s what I tried to do, until I realized that it was turning the three stories into a bland gumbo of loose plot points. Then I tried playing straight through each separately, unfortunately that didn’t help much either. The Marine: This felt like the longest, beefiest chunk of Aliens Vs. Predator’s single-player campaign, but maybe that’s because it was so bad. Playing through the marine campaign drops you into about as generic a first-person shooter as they come. Sure, you get the motion detector, which comes with a constant alert ping you can’t muffle or turn off, but that’s it in the way of innovation. The game somehow manages to play out either always at night, underground or in rooms in which the only functioning lights point up at the ceiling and provide zero ambient lighting. You do get a flashlight which is so weak I often accidentally turned it off, thinking it wasn’t on yet. And the plot, told through the eyes of “the rookie” is packed with clichés, horrid dialog and completely expected plot “twists.” If this is the campaign you start Aliens Vs Predator with, there’s a good chance you won’t want to finish it. The Dark: Darkness is a great way to make something scary, and both Predator and Aliens made good use of that during their cinematic outings, but when you plunge an already sketchy level design into near pitch black, it makes things much worse, not better. I spent a good third of this game bumping into walls and finding myself stuck in corners. Yes, I suppose that in a “real” world peopled with bug-like aliens, and bipedal, dreadlock-festooned predators perhaps there is no light. Maybe the unlucky human inhabitants of this universe live in a perpetual dusk or dawn. But then, whey do they take the time to arrange up-pointing lighting throughout their homes and gardens, but never think to point any of those many light sources at the ground? Don’t Relax Just Yet Marine: The often arbitrary asides and call outs I hear when playing through a game usually go in one ear and out the other for me. I don’t pay much attention to what the game-controlled folks of the titles I play are shouting out to me in battle. So when one phrase is said so much it becomes a distracting irritant, I think it’s worth mentioning. And I heard countless marines, maybe all of them, telling other marines not to relax while playing through Aliens Vs. Predators. They told it to me, they shouted it out while hunting for me as an Alien and they whispered it when confronting me in my Predator form. The new Aliens Vs. Predator isn’t a great game; the seriously hobbled marine campaign is so bad it actually struggles to be called a good game. But both the very short Aliens campaign and relatively short Predator one were worth playing through, nearly balancing out the single-player experience to average. But that’s not why you want to buy this game. Buy Aliens Vs. Predator for the online multiplayer, for the chance to hunt marines as a predator, harvest them as an alien, or stand back-to-back with three buddies while facing down a blackened room packed to the ceiling with angry Aliens. Aliens Vs. Predator was developed by Rebellion Developments and published by Sega for the PC, Playstation 3 and Xbox 360 on Feb. 16. Retails for $49.99 USD on PC, $59.99 USD on consoles. A copy of the game was given to us by the publisher for reviewing purposes. Played through all three single-player campaigns and tested all multiplayer modes on Xbox 360. Confused by our reviews? Read our review FAQ .

Click HERE for more info on how to get a free games console or iPod:

Continue reading here:
Aliens Vs. Predator Review: Too Human [Review]

Aliens Vs. Predator Review: Too Human [Review]

February 19th, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

Aliens vs. Predator tells the story of a colonial base on a distant planet that finds itself at the unfortunate epicenter of a showdown between a hive of Aliens and a hunting party of Predators. Playing through the first-person shooter as a marine, an Alien and a Predator, gamers will piece together the story of what happened on Freya’s Prospect Colony and the U.S.S. Marlow. Packed with weapons, over-the-top trophy kills and special moves, the biggest challenge developer Rebellion faces is living up to their 1998 version of the game. Let’s see how they did. Loved The Predator: One of my favorite species to control, the Elite Predator gets three vision modes, a neat assortment of weapons and the ability to leap around a map like a dreadlocked Spider Monkey. The game as played through the Predator has the most options. You can try to take people out by cloaking and using your wristblades on them or you can pick enemies off with the Plasma Caster, Smart Disc, Proximity Mines and, my favorite, the Combi Stick. The story behind the brief Predator campaign is also the best, I think, though it still limps along compared to the fast-paced online multiplayer. The Alien: While playing as the Alien, “Number Six” doesn’t give a lot of options in the way of kills, the movement of Six is by far the most intriguing. The Alien’s kills are all melee, either with claws, teeth or tail and they are all delivered with either a quick or heavy attack button push. But there are plenty of ways to use this creature to pick off a unit of heavily armed enemies. You can hiss at someone to draw them into an attack, or you can climb around breaking lights until it’s pitch black and your pheromone-augmented vision gives you the big advantage. The neatest part about playing as Six is the ability to walk on any surface. You just hold he right trigger and Six will walk up a wall or cling to a ceiling, inverting the view automatically. It takes a bit of getting used to, but the end results are a species that is challenging to master but incredibly deadly once you do. Harvesting Heads: There was a lot of talk about the gruesome nature of the Alien and Predator kills leading up to the release of Aliens Vs. Predator, but nothing prepares you for how they play out in the game. The Predator stuff is pretty much what you’d expect of a finishing move that involves wrist blades and a species that hunts for trophies—lots of interesting decapitations. But the Alien’s ability to harvest a human, turning a person into a living nest for a baby Alien is quite disturbing. Six seems to stroke the terrified, screaming, begging, sometimes crawling, victim with an almost affectionate caress before planting the facehugger. It never gets old. Survivor: The return to the original Horde Mode, the 1998 version of Aliens Vs. Predator survival mode, is genius and one of the best things about the entire game. You and up to three other players stand in the only circle of light in an otherwise darkened room and fight off the waves of Aliens that slither at you from the walls, leap from the dark and even drop from the ceiling. One really nice touch: Your teammates’ heartbeats and health bars are all displayed on your display, so you know when they die after wandering off for ammo or weapons. Predator Hunt: In this franchise-specific take on King of the Hill, a player is randomly selected to be the predator and the rest take on the role of Marines looking to bring the creature down. Whoever kills the Predator then becomes the hunter. Great use of the original aspects of the game to breath some life into the generic online modes typically included in a first-person shooter. Infestation: Another neat example of coming up with a multiplayer mode that plays to a game’s strengths. In this mode, one player takes on the role of an Alien. Every marine killed by the creature becomes an Alien too, until it’s one marine versus a horde of chittering creatures. Hated Plot: Aliens Vs. Predator features three mini campaigns told through the eyes of the twin franchise’s trio of main cast members: A marine, an Alien and a Predator. You choose in which order you want to play through the campaigns and you can even swap between the three at the end of each level. But it turns out that hot-swapping lead cast members, and their different, but sort of associated plots, isn’t such a great idea. Initially, that’s what I tried to do, until I realized that it was turning the three stories into a bland gumbo of loose plot points. Then I tried playing straight through each separately, unfortunately that didn’t help much either. The Marine: This felt like the longest, beefiest chunk of Aliens Vs. Predator’s single-player campaign, but maybe that’s because it was so bad. Playing through the marine campaign drops you into about as generic a first-person shooter as they come. Sure, you get the motion detector, which comes with a constant alert ping you can’t muffle or turn off, but that’s it in the way of innovation. The game somehow manages to play out either always at night, underground or in rooms in which the only functioning lights point up at the ceiling and provide zero ambient lighting. You do get a flashlight which is so weak I often accidentally turned it off, thinking it wasn’t on yet. And the plot, told through the eyes of “the rookie” is packed with clichés, horrid dialog and completely expected plot “twists.” If this is the campaign you start Aliens Vs Predator with, there’s a good chance you won’t want to finish it. The Dark: Darkness is a great way to make something scary, and both Predator and Aliens made good use of that during their cinematic outings, but when you plunge an already sketchy level design into near pitch black, it makes things much worse, not better. I spent a good third of this game bumping into walls and finding myself stuck in corners. Yes, I suppose that in a “real” world peopled with bug-like aliens, and bipedal, dreadlock-festooned predators perhaps there is no light. Maybe the unlucky human inhabitants of this universe live in a perpetual dusk or dawn. But then, whey do they take the time to arrange up-pointing lighting throughout their homes and gardens, but never think to point any of those many light sources at the ground? Don’t Relax Just Yet Marine: The often arbitrary asides and call outs I hear when playing through a game usually go in one ear and out the other for me. I don’t pay much attention to what the game-controlled folks of the titles I play are shouting out to me in battle. So when one phrase is said so much it becomes a distracting irritant, I think it’s worth mentioning. And I heard countless marines, maybe all of them, telling other marines not to relax while playing through Aliens Vs. Predators. They told it to me, they shouted it out while hunting for me as an Alien and they whispered it when confronting me in my Predator form. The new Aliens Vs. Predator isn’t a great game; the seriously hobbled marine campaign is so bad it actually struggles to be called a good game. But both the very short Aliens campaign and relatively short Predator one were worth playing through, nearly balancing out the single-player experience to average. But that’s not why you want to buy this game. Buy Aliens Vs. Predator for the online multiplayer, for the chance to hunt marines as a predator, harvest them as an alien, or stand back-to-back with three buddies while facing down a blackened room packed to the ceiling with angry Aliens. Aliens Vs. Predator was developed by Rebellion Developments and published by Sega for the PC, Playstation 3 and Xbox 360 on Feb. 16. Retails for $49.99 USD on PC, $59.99 USD on consoles. A copy of the game was given to us by the publisher for reviewing purposes. Played through all three single-player campaigns and tested all multiplayer modes on Xbox 360. Confused by our reviews? Read our review FAQ .

Click HERE for more info on how to get a free games console or iPod:

Go here to see the original:
Aliens Vs. Predator Review: Too Human [Review]

Halo Legends DVD Review: Ring Around The Halo Universe…

February 17th, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

Delve deeper into the Halo Universe with seven animated shorts from acclaimed animation studios in Halo Legends. Does anime and Master Chief mix? Announced in July of last year , Halo Legends is an animated anthology that gives five of Japan’s top animation studios a chance to expand on the fiction of Microsoft’s beloved franchise. Studio 4°C, Production I.G, Casio Entertainment, Toei Animation, and Bones ( read more about them in Ash’s studio guide! ) have all had their way with the Master Chief, producing seven short animated features that explore everything from the Forerunners’ sacrifice to the shadowy nature of the original SPARTAN-II program. Variety is always nice, but combining several disparate quality ingredients isn’t always a recipe for success. Does Halo Legends present a satisfying mix, or will it leave a bad taste in your mouth? Loved The Duel: Far and away the best short of the DVD, The Duel is essentially the origin story for the Arbiter, explaining how the name became a term denoting both shame and honor among Covenant Elites. It’s a touching tale of defiance and revenge, animated in striking style by director Hiroshi Yamazaki, who employed a filter that made the animation look as if it were hand painted with watercolors. Simply gorgeous. The Package: A group of Spartans led by MC himself embark on a mission to secure a package from the midst of a Covenant fleet. While the story (particularly the ending) should bring a grin to the faces of Halo fans, especially those familiar with the origin of Cortana, the star of this piece is definitely the CG graphics. The Package is the one short on the DVD that shows Spartan soldiers completely kicking ass, aided by the fluid animations afforded by the 3D graphics. I grinned like an idiot when the team stormed through the Covenant flagship. I might have even whooped, but I admit nothing. Homecoming: A rather depressing tale that touches on one of humanity’s darker moments in the Halo Universe, Homecoming weaves together two tales. As female Spartan Kelly helps extract a team of Marines from a hot zone, she reminisces about her days in the SPARTAN-II program. Torn from her family at a young age, Kelly escapes the program as a teen, only to be shocked when she learns the truth behind her childhood abduction. Very touching, and very dark, Homecoming is one of this collection’s true gems. Odd One Out: The only non-canon tale on the DVD features the whacky adventures of SPARTAN 1337, a hapless fellow who falls out of a Pelican transport ship and into adventure! Odd One Out parodies both the Halo Universe and some of Toei Animation’s own creations, and is the only light-hearted short of the bunch. It’s hilarious, especially after watching some of the more somber pieces before it, and quite welcome. Just watch out for the pet Tyrannosaurus. Hated Origins: Here’s where my perception and knowledge of the Halo universe weighs heavily on my opinion. For those unfamiliar with the Halo story, these two shorts (Origins I and II) provide a nice overview of the series’ fiction, from the Forerunners first run in with The Flood to the rebirth of that ancient enemy eons later, after the universe is shaken like a giant Etch-A-Sketch. To someone well-versed in franchise fiction, this is Cortana talking about things we already know about for what seems like forever. Prototype: A tale of redemption from Studio Bones, that simply didn’t sit well with me, which is odd, as I generally like what the company puts out. While the main story, featuring a marine going against orders in order to save his fellow soldiers, was interesting enough, I felt the emotional framing sequence was somewhat out of place. Perhaps if events and characters alluded to in the opening and closing parts had been more fleshed out it would have clicked, but as it stands it feels as if there wasn’t enough time to tell this story. The Babysitter: The story of a group of ODSTs sent to eliminate a Prophet with the aid of a SPARTAN-II, The Babysitter just didn’t grab me in any way. The characters weren’t exactly likeable, and the big reveal at the end fell flat, perhaps due to a certain Nintendo franchise making any quiet person in full body armor suspect. You’ll understand what I mean when you see it. Even with three of the shorts failing to impress me, the more compelling stories and overall quality of the presentation are more than enough for me to recommend the DVD to any fan of the franchise. Littered with character, story, and even musical references to games in the series, it’s an entertaining expansion of the Halo Universe which should help players pass the time before Halo Reach hits stores later this year. Halo Legends was directed by Frank O’Connor and Joseph Chou and distributed by Warner Bros. Pictures on February 16. Retails for $34.99 (Blu-ray), $29.98 (2-Disc DVD), and $19.98 (Single Disc). A copy of the single disc version was given to us by the distributor for reviewing purposes. Confused by our reviews? Read our review FAQ .

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Halo Legends DVD Review: Ring Around The Halo Universe…