Posts Tagged ‘people’

If The People I Am Having Lunch With Say Anything…

March 10th, 2010

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Sitting at a long table. Finished my lunch. At this table are Dave Perry (Earthworm Jim), Kristian Segerstrale (Playfish), Rich Hilleman (Made the first Madden), Warren Spector (Epic Mickey), Mark Cerny ( Lots of stuff ). Post will be updated regularly. More

Three reasons to sell Apple – Globe and Mail | Iuod.com -…

March 9th, 2010

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PC WorldThree reasons to sell AppleGlobe and MailApple has a history of making bold attacks on humble devices; the iPod crushed MP3 players, the iPhone vastly improved on cellphones, and no doubt e-readers …Operators battle over Apple iPadVelti NewsFirst iPad Ad Airs During Oscars, Confirms Launch Date (VIDEO)Huffington Post (blog)Who should buy the iPad? Hint: People of a certain age (and that’s not you)BetaNewsWired News -Khabrein.info -I4Uall 575 news articles »

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Violent Video Games Now Getting You 3-5 Years In A…

March 8th, 2010

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Venezuela’s new anti-violent video game law just recently went into effect, an opportunity for those who import or sell violent video games (and toys) a chance to pay a hefty fine and spend three-to-five years in prison. Gamesthirst and La Gaceta help the potentially violent video gamer better understand Ley para la Prohibición de Videojuegos Bélicos y Juguetes Bélicos, Venezuela’s anti-violent game legislation that was proposed last summer and went into effect earlier this month. Basically, the law says that those who “import, manufacture, sell, rent, or distribute violent toys or video games”—games with “information or images that promote or incite violence and the use of weapons”—can land them in prison for up to five years. Those guilty of promoting such games carry a fine “between 2,000 and 4,000 tax units.” Venezuelan president Hugo Chávez must be pretty excited to get this ” poison ” out of the hands of his people, particularly Mercernaries 2: World in Flames, which didn’t sit too well with government officials. Venezuelan Gamers Could Face 3-5 Years In Prison For Importing “Violent Videogames” [Gamesthirst]

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Denial of Service Attack Kills Ubisoft DRM, Your Assassin’s…

March 8th, 2010

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The downtime that plagued PC gamers trying to play Assassin’s Creed II yesterday was the result of a denial-of-service attack, causing one of Ubisoft’s new DRM-servers to become unreachable. But hey, at least no one has hacked the game yet. Ubisoft’s controversial new digital rights management solution went gone live for both Assassin’s Creed II and Silent Hunter V this weekend, only to go dead for a large number of users shortly thereafter. The DRM system requires users be connected to the internet while playing the game in order for it to function, and many players reported not being able to connect to Ubisoft, which meant they were not able to play. Yesterday Ubisoft community managers were telling people that the downtime was due to high demand. Now Ubisoft’s Twitter tells a different story. Apologies to anyone who couldn’t play ACII or SH5 yesterday. Servers were attacked which limited service from 2:30pm to 9pm Paris time So while there was indeed strong demand, it was artificial demand, created via a denial-of-service style attack that affected at least one of Ubisoft’s servers. From the Twitter: 95% of players were not affected, but a small group of players attempting to open a game session did receive denial of service errors Hacking attacks on Ubisoft’s new DRM system were hardly unexpected, considering it has already been attacked on a regular basis by fans and critics. While it may still be alienating players, at least the DRM is getting the job it was intended to perform done, as Ubisoft’s Twitter proudly proclaims. We’re happy to say ACII & SH5 are withstanding the efforts to crack them. We see the rumors but still confirm no valid cracked versions exist I’m sure all of the people who were desperately trying to play Assassin’s Creed II yesterday are pleased as punch.

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Denial of Service Attack Kills Ubisoft DRM, Your Assassin’s…

The Never-Ending Game: World of Warcraft’s Impact on…

March 8th, 2010

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It could become the never-ending game. Released nearly five months ago, sci-fi shooter Borderlands continues to dominate sales charts and, much more importantly, the attention of gamers. That’s because the people behind the game, Gearbox Software, keep rolling out new chapters for Borderlands, extending the mythology and fun of the game $10 at a time. “Our goal was to keep Borderlands on people’s minds, keep interest in the title and talk of the title high for as long as we could,” senior designer Paul Hellquist told Kotaku. So the team set out to create and release three sets of game-expanding packs that players can purchase and download online. Each added new characters, weapons, gameplay and life to the game. The result was surprising, even to Hellquist and the developers at Gearbox. Traditionally, Hellquist said, a game sells really well for the first two months and then those sales tail off, slimming down until it’s just a trickle. But Borderlands’ tail has been surprisingly thick. “We have been happy with the tail of the sales,” Hellquist said. “They are strong even though the game is four to five months old now.” That’s because every time Gearbox unveils and releases a new expansion for Borderlands, people go out and buy the game, sometimes rebuy it after completing and selling it back to a store. In Borderlands, players take on the role of one of four playable archetypical characters as they strive to survive the harsh planet of Pandora while increasing their skills and discovering new weapons. The game nicely blends the best of a first-person shooter with elements of role-playing games. To date, Gearbox has sold three $10 expansion packs for the $60 game. The expansion packs added a zombie island , new places to fight other players and, in the latest expansion , a new plot and missions that adds as much as ten hours to the game’s original 25 hour experience. And all of the expansions have done well, Hellquist said. “Borderlands’ downloadable content has been in the top selling paid downloads since the first one came out,” he said. “Every time another comes out the old ones come back on the list.” Hellquist said that when the latest expansion pack came out, The Secret Armory of General Knoxx, all three packs made Xbox Live’s top ten list for game add-ons. The ever expanding nature of Borderlands and the way in which it has expanded are both experiments of sorts. The Zombie Island of Dr. Ned was a tongue-in-cheek way to shoehorn zombies, the popular antagonist in an increasingly diverse cross-section of games, into Borderlands. Mad Moxxi’s Underdome Riot , packed with new game modes and fighting styles, was the sort of add-on that one would expect in a first-person shooter. And The Secret Armory of General Knoxx expanded the game in the way that fans of role-playing games would expect, adding more story and more acreage to the game. Those expansions have also increasingly drawn inspiration from massively multiplayer online games, like World of Warcraft , Hellquist said. For instance, like many of World of Warcraft’s endless stream of expansion packs, Borderlands’ latest increases the maximum level a character can become in the game. The increase was something players were calling for despite only about 12 percent of them having actually hit the level 50 cap, Hellquist said. The latest expansion pack also borrowed the idea of a “raid boss” from World of Warcraft, Hellquist said, an enemy you can only attempt when you hit the new level cap. “We’re not short on ideas regarding Borderlands,” Hellquist said. “We’ve created such an interesting and rich universe to play with. There are not too many ideas where we would say ‘That wouldn’t fit in Borderlands.’” That even includes the possibility of new character classes, or releasing less expensive packs of smaller content. Despite Gearbox’s successes with Borderlands’ expansion packs, the team still hasn’t decided how far to go with it. Could they, for instance, continue to expand Borderlands’ universe indefinitely, transforming a traditional console game into something more akin to an episodic title? Hellquist hesitates to say. “We always try to not count our chickens before they are hatched,” he said. “It’s up to the public to set the expectations for the future.” Even with the release of the first three expansion packs, Gearbox was careful not to announce the titles until shortly before they were available. And Hellquist declined to say if they were currently working on new expansions for Borderlands. Ben Feder, CEO of Borderlands’ publisher Take-Two, was not so reserved, though, in a recent call with analysts . “Borderlands continues to build on its success in the market,” Feder said during the company’s quarterly financial earnings call. The Secret Armory of General Knoxx was the “highest scoring in the series.” “We will continue to support the title with more add-on content.” Perhaps this will become the new face of episodic gaming on consoles. Well Played is a weekly news and opinion column about the big stories of the week in the gaming industry and its bigger impact on things to come. Feel free to join in the discussion. [ Pic ]

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The Never-Ending Game: World of Warcraft’s Impact on…

PalmAddicts: Still using my iPhone

March 7th, 2010

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[From Paul Murhead] Afternoon Sammy, great site thanks for running a great resource I love reading how other people use their mobile devices. I’m still using my iPhone and getting a lot of use from it. I listen to my…

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PalmAddicts: Still using my iPhone

DSi XL Versus iPad: The Battle of the Bigger Versions [Size…

March 5th, 2010

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The Nintendo DSi XL comes out on March 28; the Apple iPad on April 3 . Both are essentially bigger versions of things that already exist, but how much of an improvement are they really? We know that comparing the Apple iPad to the Nintendo DSi isn’t exactly fair, but we aren’t comparing the two devices to each other on a feature-by-feature basis. Instead, we’re taking a look at the value that each holds as an upgrade to its respective ancestor. In other words, is bigger better, and which bigger is better? Flip through the gallery below in order to get the full effect, or, if you’d prefer, click here to see the article as one long list of words and pictures. The Combatants It’s the Nintendo DSi XL squaring off against the Apple iPad, larger versions of the Nintendo DSi and iPod Touch, more or less. Apple would like us to think of the iPad as an entirely new device, but let’s be realistic here. The Manufacturers On one side we have Nintendo, a dedicated video game company that isn’t too worried about aesthetics, as long as the devices they release get the job done. Take the Wii, for instance. The Wii is a box. It looks like an external DVD drive. Of course it doesn’t play DVDs, but the comparison still stands. Then we have Apple, the computer / mobile device company that spends millions of dollars developing the package its devices come in. This is good, as many hardcore Apple devotees would spend good money on an empty box, as long as Apple designed it. Case in point: the Apple TV. The Release Dates Nintendo announced the North American release date for the DSi XL as March 28, and by gum, that’s when it’s coming out. Apple announced the initial rollout for the iPad for late March, and I suppose April 3 counts as late March. It’s Apple, and they’ve redefined all sorts of stuff. Why not late March? The Price The Nintendo DSi retails for $169.99, while the DSi XL retails for $189.99, or $20 more. This basically means that, in order to be worth your attention, the DSi XL needs to add $20 of value. The Apple iPod Touch starts at $199.99 for the 8GB version, rising in $100 increments for the 32GB and 64GB versions. The iPad starts at $499 for the wireless-only, 16GB version, with the high-end model with 64GB of memory and 3G support ringing in at $829. With a discrepancy between the memory size of the two lowest priced units, we’ll have to compare the 32GB iPod Touch at $299 to the 32GB wireless only iPad at $599. That’s $300 worth of value Apple needs to add. Improvements In Nintendo’s case, this category is simple enough. It’s bigger. It’s got bigger screens, and a bigger stylus. We could sit here discussing the ability for other people to watch you play, but that’s not a feature. Obviously the iPod is also bigger, and the degree of difference is much larger than that of the DSi and DSi XL. It also has a higher resolution screen than the iPod Touch, and a more powerful processor. Oh, and other people can watch you play with it. I didn’t give that one to the DSi, but I’m arbitrarily giving it to Apple, if only to show that I am in complete control of this article. And yes, I recycled this image from my large size comparison chart from iPod announcement day. I’m quite proud of that chart. Enhanced Applications The Nintendo DSi XL is merely a larger than normal Nintendo DSi, and there won’t really be any special DSi XL software. There will be applications like books, that function better in general on the larger screen, but since the innards and the cartridge slot are the same, so are the games. This is where the iPad lords over the DSi XL, fists to hips, chortling heartily. The advanced processor and higher resolution screen of the iPad already has developers working on exclusive applications and games for the device, as we pointed out earlier today. The Downside The main downside to the Nintendo DSi XL is that it makes Stephen Totilo’s ass look very odd when it’s placed in his back pocket. It’s larger than the DSi, to be sure, but not so much larger that it isn’t still a portable device. The iPad will not fit in Stephen Totilo’s back pocket, but it also won’t make his ass look strange. In fact, and I am just guestimating here, the iPad might completely obscure Totilo’s ass. I’m not sure if that’s a plus or a minus. The lack of real portability isn’t really a downside, as no one buying a device the size of the iPad should be stupid enough to think it’ll fit in their pocket. The only real downside to the iPad is the lack of a camera, and since we’re comparing it to the camera-less iPod Touch and not the iPhone, that doesn’t count. A huge, glaring omission, but one that doesn’t count. The Verdict So which bigger is better? From a purely financial standpoint, the Nintendo DSi XL wins, hands down, adding a nice chunk of screen real estate for only $20 more than the original. There is another question we have to consider, however. Does the DSi XL justify replacing your Nintendo DSi? Probably not. Maybe if you have trouble seeing the screen of the DSi, but otherwise it just isn’t worth the extra cash. The iPad also does everything the iPod Touch does, only bigger. The key here is that the bigger in this case is a great deal bigger. So much so, that the larger device and the smaller should be able to co-exist in your gadget lineup. But we’re talking about ditching one for the other here, and in the case of iPod Touch versus iPad, the iPod clearly has an advantage over the smaller device. You might not notice much of a difference while listening to music, but reading books, watching movies, surfing the web, and playing games, especially those being developed with the iPad in mind, will all be greatly improved on the new device. Greatly improved, but $300 improved? Perhaps that’s a question best answered deep inside your heart. You have until March 12, when preorders begin.

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DSi XL Versus iPad: The Battle of the Bigger Versions [Size…

Boston Gets an iPhone App – Apple Gazette

March 4th, 2010

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But Boston has lots of problems, so one idea they came up with to fix it is an iPhone App. It’s called Citizens Connect [iTunes Link], and it’s a way for the people of Boston to help out the city with problems as they come up. …

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Boston Gets an iPhone App – Apple Gazette

Where Was Wesker Talking About In Resident Evil 5? – Find…

March 3rd, 2010

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Answers to the question, Where Was Wesker Talking About In Resident Evil 5 ? Answers to Questions from People Who Know at Ask Experience Project.

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Activision holding back MW2 royalties? News | Eurogamer

March 2nd, 2010

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Are you excited about Modern Warfare 2 on PC/PlayStation 3/Xbox 360? View Eurogamer readers most anticipated games …. BingeGamer has amended their post with the correct info: both Infinity Ward and the Call of Duty IP are wholly owned by Activision. The deals which were set to expire later this year are with IW’s principals: West & Zampella. Neither the CoD property nor IW itself are going anywhere, although the people who work at the studio may start exiting stage …

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Activision holding back MW2 royalties? News | Eurogamer