Posts Tagged ‘modern warfare 2’

Infinity Ward Vs. Activision: The Battle For Creative…

March 2nd, 2010

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Simmering problems between Activision and Modern Warfare 2 development studio Infinity Ward — involving the creative direction of the Call of Duty series — may have come to a head with yesterday’s dismissal of IW’s two studio heads. The reasons for the dismissal of Jason West and Vince Zampella, the top two men at Infinity Ward remain murky a day after the news broke that there was a shake-up at the Activision-owned studio. The publisher, in a financial filing, only vaguely referred to “insubordination” and “breach of contract” . But in the past 24 hours the long-rumored problems between Activison and IW have come a little more clearly to light. A source familiar with the studio told Kotaku that Infinity Ward has long bristled at the notion of any studio other than IW making a Call of Duty game. The studio heads’ renewed 2009 contract with Activision affirmed that only Infinity Ward would be allowed to make Call of Duty games set in the modern era, according to the source. Infinity Ward’s two most recent games were 2007’s Call of Duty IV: Modern Warfare and 2009’s Modern Warfdare 2. In between, Activision-owned Treyarch developed Call of Duty: World At War and is expected to making 2010’s Call of Duty, keeping with Activision’s annual Call of Duty cycle. Infinity Ward, according to conversations Kotaku has had with employees at the studio in the past, is a one-game studio and one committed to two-year cycles. For IW, making a Call of Duty annually would not have been consistent with the studio’s current structure. (Tensions between the studios flared up in public online close to the release of World at War.) Kotaku has continued to hear from sources that Infinity Ward wanted to make either a new intellectual property or a game set in the future — the two projects might be one and the same — but that Activision resisted that. Tensions between Infinity Ward and Activision had intensified in recent months to the point that IW would only deal with two employees from the publisher, according to Kotaku sources. It’s unclear if disagreements about creative direction are what finally led to West and Zampella’s dismissal. But those disagreements appear to have contributed to the frailty of the relationship between publisher and studio that led to yesterday’s breaking point. Keep checking our round-up on news on Activision vs. Infinity Ward as news breaks.

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Infinity Ward Vs. Activision: The Battle For Creative…

Indoctrinating the Veterans of a Virtual War [Weekend…

February 28th, 2010

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In the past year, 70,000 men and women enlisted in the U.S. Army. Sixty-seven times that amount – 4.7 million – played Modern Warfare 2 on a console or PC, released one day before Veteran’s Day. In the latest edition of Foreign Policy, P.W. Singer examines the growing phenomenon of “militainment,” a type of game content that draws praise from actual soldiers and officers as much as it gives them pause in its simplification of a deadly job, and bloodless lack of consequence. The article is an objective treatment of the subject, spending much of its time describing the history of the genre and the surge in the military’s budgeting for computer simulation training. It has an obvious benefit, one top commanders believe in: “Combat veterans live longer,” said Col. Matthew Caffrey, a professor of war gaming and planning at the Air Command and Staff College. “One reason we use war games is to make virtual vets.” But demonstrators who object to recruiters using video games to lure teens aren’t the only ones troubled by the simulations’ reduced presentation of war. It’s possible that, in the transition from militainment and game training to live fire with consequences, we can see the age-old argument about violence and desensitization writ large. Managing that, and managing young soldiers’ expectations of what they will face and its aftermath, must become a priority. Because it’s clear that military games are here for good. Meet the Sims … and Shoot Them [Foreign Policy, March/April 2010] Not everything about militainment is controversial: Who is going to complain, after all, about trying to find a better way to save soldiers’ lives, help trauma victims, or prevent sexual harassment? And as Maj. Gen. John Custer told Training & Simulation Journal, the world has changed: “You have to realize what generation you’re trying to teach. You know what? PowerPoint is not the way to go.” But there are many concerns about what these dramatic changes mean for war’s future. With only so many hours in the day, some in the military worry that video games are beginning to edge out real-world training. Navy Capt. Stephen David complained in the service’s in-house journal that the virtual vets arriving aboard his ship lacked “the requisite familiarity with even the most basic shiphandling skills.” Others raise what is called the “O’Brien Effect,” referring to the time talk-show host Conan O’Brien challenged tennis champion Serena Williams to a match, only to defeat her on the Nintendo Wii. At some point, piloting a plane in combat is different from piloting a computer workstation, just as hitting a real tennis ball is not the same as hitting the Wii version. The real danger of militainment, though, might be in how it risks changing the perceptions of war. “You lose an avatar; just reboot the game,” is how Ken Robinson, the Special Forces veteran who produced Army 360, put it in Training & Simulation Journal. “In real life, you lose your guy; you’ve lost your guy. And then you’ve got to bury him, and then you’ve got to call his wife.” This is not just an issue for the military, but also for a broader public that has less and less to do with actual war. As Celeste Zappala of Philadelphia, a mother who lost her son in Iraq, told Salon, “I’ve always believed when people participate in virtual violence, it makes the victims of violence become less empathetic and less real, and people become immune to the real pain people suffer.” But for most parents, having to send their children to war is not something they worry about, even as it becomes something that more of them play at. At the same time, the nexus of video gaming, war, and militainment is growing even fuzzier with the rapid growth in unmanned systems that use video-gaming technology to conduct actual military operations (the United States now has some 7,000 unmanned systems in its aerial inventory and another 12,000 on the ground). Indeed, the executive at robot-maker Foster-Miller worries that it is becoming too fuzzy. “It’s a Nintendo issue,” he told me. “You get kids used to playing Grand Theft Auto moving on to armed robots. Are you going to feel guilt after killing someone?” With more and more soldiers sitting at a robot’s computer controls, experiencing no real danger other than carpal tunnel syndrome, the experience of war is not merely distanced from risk, but now fully disconnected from it. One Air Force officer speaking to Wired’s Noah Shachtman about his experiences in the Iraq war, which he fought from a cubicle hundreds of miles away, described the feeling: “It’s like a video game…. It can get a little bloodthirsty. But it’s fucking cool.” A commander of a Predator drone squadron based in Nevada probably best summed up to me the quandaries, for both the military and the public. A former F-15 pilot, the officer described the new generation of unmanned systems operators with awe. Years of video gaming had made them “naturals” in the fast-moving, multitasking skills required for modern warfare. But there was also a cost. “The video-game generation is worse at distorting the reality of it [war] from the virtual nature. They don’t have that sense of what’s really going on,” he told me. This might be the essence of this new era of militainment: a greater fidelity to detail, but perhaps a greater distortion in the end. Every day, this officer heads off to virtual war. But when he comes home, he doesn’t let his own children play the many war games aimed at them. “We do the car ones instead.” – P.W. Singer Weekend Reader is Kotaku’s look at the critical thinking in, and of video games. It appears Sundays at noon. Please take the time to read the full article cited before getting involved in the debate here.

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Indoctrinating the Veterans of a Virtual War [Weekend…

These Days, Peter Jackson Enjoying Video Games More Than…

January 20th, 2010

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With The Lovely Bones out in theaters, filmmaker Peter Jackson might seems like his schedule has opened up. Not so, the director will be acting as producer on Steven Spielberg Tintin movie. There’s there The Hobbit. Video games, too. Jackson has been spending his free time playing through Modern Warfare 2 . “I’m enjoying these games more than I am enjoying films at the moment,” the director told Ain’t It Cool News. “And they are using a lot of the film techniques now, especially the cinematic areas or those little movie things,” he continued. “They are starting to really blend them in and you get the feeling that you are watching substantial bits of prerecorded animation which is still great, though, because they are dynamic and done well.” Jackson noted that these scenes didn’t seem to be very well done “in the old days”, but now there are game designers who know what they are doing. Currently, Jackson is “kind of” involved with the Tintin game Ubisoft is releasing. He’s also lending his expertise to The Hobbit game as well. Jackson was previously involved with a new Halo title. But when the Halo film fell apart, he pulled out of the project. Quint and Peter Jackson talk video games, Mr. Harvey, deleted scenes and Temeraire! — Ain’t It Cool News: The best in movie, TV, DVD, and comic book news. [AICN via VG247 ] [ Pic ]

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These Days, Peter Jackson Enjoying Video Games More Than…

The Sims Beat Warcraft for Top PC Seller of ‘09 [NpdGroup]

January 14th, 2010

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June’s release of The Sims 3 bested World of Warcraft for the crown of 2009’s best selling PC game, according to numbers released today by the NPD Group. Modern Warfare 2 , despite a November release, was a strong fifth. Dragon Age: Origins also saw a November release and also made the top 10, at No. 9. It was one of five games from 2009 to do so in a sector where titles have a longer sales lifespan than on consoles. Clarification: This analysis covers retail boxed copies only; it does not account for digital sales. Warcraft’s Wrath of the Lich King expansion was the second place finisher; the franchise’s Battle Chest remained a reliable seller at No. 4, and the five-year-old original version of the game is still No. 6. Sega’s Empire: Total War, at No. 10, was the only game not published by Activision or Electronic Arts to make the top 10 in retail boxed sales. Overall, NPD reported that retail PC game revenues dropped 23 percent in 2009 from their 2008 totals. Michael Gallagher, the president of the Entertainment Software Assocation, countered that 2009 was the highest grossing sales year ever on record for the games industry. The top 10 PC selling games of 2009 were: 1. The Sims 3 2. World of Warcraft: Wrath of the Lich King Expansion Pack 3. The Sims 2 Double Deluxe 4. World of Warcraft: Battle Chest 5. Call of Duty: Modern Warfare 2 6. World of Warcraft Blizzard Entertainment 7. The Sims 3: World Adventures Expansion Pack 8. Spore 9. Dragon Age: Origins 10. Empire: Total War

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The Sims Beat Warcraft for Top PC Seller of ‘09 [NpdGroup]

Play Modern Warfare 2 With a Machine Gun [Ces10]

January 10th, 2010

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CTA Digital , makers of Wii bowling balls, tennis rackets and pool cues , aren’t content with cornering the market on bizarre Wii peripherals, they’re bringing their line of unorthodox controllers to the Playstation 3 too. While stalking the halls of the Las Vegas Convention Center this week during the Consumer Electronics Show, past women in evening gowns playing snowboarding motion games and people getting Tased, I was stopped in my tracks by the sight of a man holding a full-sized plastic automatic rifle pointed at an LCD displaying Modern Warfare 2 . The controller, packed with buttons, thumbsticks and a tiny speaker, lets you play the game while armed with a bit of plastic weaponry. The prototype is awkward to hold while playing and the speakers and rumble were so weak as to be unnoticeable on the show floor, but it certainly drew looks from the usually jaded CES goers.

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Play Modern Warfare 2 With a Machine Gun [Ces10]

Mommy, Where Do Game Boxes Come From? [Design]

January 4th, 2010

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Sometimes, the most interesting back-stories can be the ones about the most uninteresting things. Take, for instance, the humble zipper . Or, for a more relevant example, how video game boxes are made. Gamasutra ran a great interview last week with the creative director of Hamagami/Carroll, a packaging company that’s designed the game boxes for titles like Quake Wars, Warhammer Online and Modern Warfare 2 . Hamagami/Carroll’s Justin Carroll says that the process isn’t as quick or as easy as you’d think; the company spent two years designing the box for Quake Wars, which he says is necessary because “packaging communicates a deeper story about the game”, and that “You can’t bullshit a core audience”. Good reading on an under-appreciated part of the creative design process. You can check it out below. Interview: What’s In A Box? Game Packaging Unpacked [Gamasutra]

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Mommy, Where Do Game Boxes Come From? [Design]

Call of Droodies: Modern Snorefare [Awesome]

December 30th, 2009

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Call of Duty -branded sleep underpants for dudes. Spied by reader iRikada at his local Kmart.

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Call of Droodies: Modern Snorefare [Awesome]

Something Modern Warfare 2 Got Wrong About Pakistan…

December 28th, 2009

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Pakistani reader Saad was thrilled when he heard that Infinity Ward ’s Call of Duty: Modern Warfare 2 was getting a multiplayer map set in the city he calls home, Karachi. That is, until he played it. “I, being a Pakistani, was so excited at seeing a Karachi map and then immediately so disappointed when I played the map,” says the Karachi resident. The map has Arabic written all over, even though that isn’t the country’s language. The country of Pakistan has two official lingos: English and Urdu . With somewhere between 60 and 80 million speakers of the standard language, Urdu has more speakers than, say, Italian, Korean or Polish. “Infinity Ward probably thought, ‘Oh hey its a Muslim country so Arabic is the language,’” says Saad. While Arabic and Urdu use the same script, the words are completely different. For example, the noun “people” is “al-naas” in Arabic (الناس), and “log” or “loug” (لوگ) in Urdu. “To someone who doesn’t know urdu won’t be able to tell the difference,” Saad explains. “It’s like Spanish and English, I guess. Some letters are same, some are different but the words are completely different.” There isn’t a single Urdu word on the entire Karachi map and no one writes in Arabic in Pakistan.

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Something Modern Warfare 2 Got Wrong About Pakistan…

Mod Tools Coming For Modern Warfare 2? [Mw2]

December 15th, 2009

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One of the largest among many gripes the PC community had with Modern Warfare 2 was its lack of mod tools, something Infinity Ward used to be down with . Could they now be on the way back? Infinity Ward’s Robert Bowling – who it appears is now paid to spend the rest of his days answering angry twitter messages – has said “there may be some Mod Tools news coming in the future, I’ll pass it along once I have it”. “May” and “future” aren’t the most promising of words, but as a signal of intent, it’s admirable. Doubt it’ll do much to appease the developer’s former fans, however. As my grandfather used to say, “no point shutting the gate once the horse has bolted”. [ fourzerotwo ]

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Mod Tools Coming For Modern Warfare 2? [Mw2]

Report: Modern Warfare 2 PC U.S. Retail Sales About 170,000…

December 14th, 2009

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Infinity Ward ’s Call of Duty: Modern Warfare 2 had a monstrous November, moving more than 6 million copies in the U.S. on the Xbox 360 and PlayStation 3. The retail PC version also contributed, but to a less impressive degree. According to a new report from Gamasutra on last month’s NPD figures, the PC version of Modern Warfare 2 moved “nearly 170,000″ copies at retail. That doesn’t include figures for Steam, Valve’s digital distribution system, which are likely to have been significant—today, over 100,000 Steam users were playing the game online at the same time, but we’re not sure how that breaks down to retail and online sales. Still, at least 170,000 copies to a group of gamers that balked at the lack of dedicated servers and a higher-than normal price tag is…. pretty good? Regardless of Modern Warfare 2’s success or failures on the PC side of things, Gamasutra’s in-depth look at November’s NPD estimates are good reading for the sales obsessed gamer. NPD: Behind the Numbers, November 2009 [Gamasutra]

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Report: Modern Warfare 2 PC U.S. Retail Sales About 170,000…