Posts Tagged ‘call of duty’

Where To Next For Call Of Duty? [Call Of Duty]

March 3rd, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

The writing is on the wall. With Infinity Ward’s leadership removed , and Activision announcing a raft of new titles , the market is about to be saturated with Call of Duty games. So we figured we’d lend a hand. Rather than simply release an endless stream of World War 2 games, which is what ruined Medal of Honor, or try to follow IW’s footsteps and step into the modern era, we think the studios taking the reins of the Call of Duty franchise should try a little harder. Shoot for left field. With games like this .

Click HERE for more info on how to get a free games console or iPod:

Visit link:
Where To Next For Call Of Duty? [Call Of Duty]

Infinity Ward Still "Central To Call Of Duty’s…

March 3rd, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

Click HERE for more info on how to get a free games console or iPod:

See the original post:
Infinity Ward Still "Central To Call Of Duty’s…

Report: Modern Warfare Dev Head Leaves Company [Disturbance…

March 2nd, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

According to his Linkedin page, CEO and Studio Head of Infinity Ward Vince Zampella has parted ways with the Call of Duty developer, as the strange goings-on at the development studio continue. Keen-eyed Kotaku reader Sam passed along a link to Zampella’s Linkedin page this morning, showing that the employment status had changed to TBD (to be determined), and the listing for Infinity Ward CEO / Studio Head now contained an ending date of March 2010. This follows last night’s strange occurrences at the Call of Duty studio, and confirms rumors of Zampella’s leaving. Zampella and Infinity Ward co-founder Jason West are now both confirmed to have left the company, as rumored yesterday, following a SEC filing from Activision investigating “breaches of contract and insubordination by two senior employees at Infinity Ward.”

Click HERE for more info on how to get a free games console or iPod:

View original post here:
Report: Modern Warfare Dev Head Leaves Company [Disturbance…

Scandal Hits Call Of Duty Devs: What We Know [Call Of Duty]

March 2nd, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

While most of you slept, drama struck Infinity Ward, the creators of the Call of Duty series, with allegations of “insubordination” from publishers Activision and the rumoured departure of the studio’s two top men. This post will be updated throughout the day. The news first hit yesterday afternoon, when G4 reported that IW heads Vince Zampella and Jason West had met with Activision , after which neither were seen from again by staffers and “a bunch of bouncer-types” showed up outside Infinity Ward’s offices. The situation between the developer and publisher had been described as “tense” for some time. Things got interesting a few hours later, when updates to Jason West’s Linkedin page revealed that he had ceased employment at the developer . And then got really interesting when an SEC filing from earlier in the day revealed that Activision had launched an investigation into some allegedly iffy conduct at Infinity Ward, including “insubordination” and “breaches of contract” that affected “two senior employees” at the studio. That’s everything we’ve heard, so far. Fascinating stuff for the innocent bystander. But what do we actually know ? What’s Been Rumoured – That IW bosses Vince Zampella and Jason West have been fired. Neither the pair nor Activision have issued statements regarding the issue, so the nature of their employment (or departure) is yet to be confirmed; remember, the Activision SEC filing only mentions “two senior employees”, it doesn’t name names. Indeed, we haven’t heard anything from Zampella regarding the situation. – That Activision sent security guards to the Infinity Ward offices. Who those men are, who sent them and more importantly, what they were doing there have yet to be determined. All we have are reports that they were “bouncer-types”, nothing more. What We Know – The Activision SEC filing is legit, and is concrete information. They are serious allegations, and will probably result in a major lawsuit. – Jason West no longer works at Infinity Ward. His Linkedin profile page is legitimate, and clearly states that he ceased employment at the studio in March 2010. We just don’t know why/how he no longer works there. That’s it. Be sure to separate the two when considering the situation, as things are still incredibly murky. We will of course update you (and this post) throughout the day as we hear more on the situation.

Click HERE for more info on how to get a free games console or iPod:

Continued here:
Scandal Hits Call Of Duty Devs: What We Know [Call Of Duty]

Where Have All The Zombies Gone? [The Crazies]

February 26th, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

The Infected. Los Ganados. Majini. Parasite hosts. Some of the biggest “zombie” games in recent years don’t feature the undead. Why can’t we call a spade a spade, burying it in the neck of a good old-fashioned undead zombie? This is a conversation we’ve been having fairly often lately at Kotaku Tower, mainly due to the release of the film The Crazies, which we’ll be reviewing here next week. The Crazies (seen above) features a small town plagued by a mysterious toxin, which turns humans into violent maniacs before eventually killing them. While the Crazies aren’t technically zombies, they do share traits similar to other zombie-alikes found in recent games. What’s interesting here is that the 2010 film The Crazies is a remake of 1973’s The Crazies, written and directed by one George Romero, five years after the release of Night of the Living Dead. So if Romero, the king of zombie horror himself, strayed from the zombie formula so soon after Night of the Living Dead, perhaps it’s no wonder that our video game maker’s opt for other explanations for why people are shambling about eating each other. Take for instance: Resident Evil Didn’t Resident Evil originally have zombies in it? Sure, they were really just humans infected with various viruses, but I’m pretty sure they were still called zombies, up to a certain point. In Resident Evil 4 the zombies were no more, replaced with Los Ganados, Spanish for The Cattle. These non-zombies (nombies?) were faster and more intelligent than those in previous games in the series. In Resident Evil 5 they became the Majini, which is Swahili for not-zombies, or more accurately, evil spirit. They were smarter, faster, and still not zombies. Boo. Dead Rising Frank West has covered wars, you know, and he’s also covered hordes of non-zombies invading a mall in a small town. While the shambling hordes in Dead Rising were indeed dead, they weren’t really undead, their bodies controlled by a parasitic insect nesting in their brains, taking control after killing the hosts. Left 4 Dead Despite looking the part, the creatures in Valve’s Left 4 Dead series are victims of a rabies-like virus that causes psychosis. Perhaps they are more like the people in The Crazies than any other video game zombie-alikes. Dead Space No, not space zombies, as amazingly cool as that would be. Just Necromorphs, which sounds to me like the worst Power Ranger spinoff ever. So what qualifies as traditional zombies? In our eyes, there are two main types. Voodoo zombies, which have been seen in games like Akuji the Heartless and Shadow Man, and the mysterious, unexplained zombies. The latter are the sort of zombies you’d see in a George Romero film, the product of some mysterious plague that brings corpses back to life, or perhaps hell overflowing. The key is that we either don’t know why the zombies are back, or they are the product of voodoo. They also have to actually be the dead, brought back to life. None of this rabies, virus, iPhone app made them crazy nonsense. There are a few games that have done it right lately. For example: Call of Duty: World at War While it’s hardly a zombie video game, the zombies in Call of Duty: World at War’s zombie maps are never really explained. The dead have risen, you have to kill them, end of story. Considering it takes place in the middle of World War II, I’m going to assume hell is overflowing. War does that. Plants Vs. Zombies Indie developers don’t seem all that hesitant to throw about the word ‘zombies’ whenever possible. Perhaps they feel they are below the radar from the imaginary zombie police, or maybe you don’t really need to know where the undead in Plants Vs. Zombies come from in order to have a good time with it. With those criteria in mind, what are your favorite zombie video games, and do they actually contain zombies? Be wary! Even the most convincing shambling, brain-munching creature might simply be a guy with a really, really bad cold.

Click HERE for more info on how to get a free games console or iPod:

Original post:
Where Have All The Zombies Gone? [The Crazies]

Call of Duty: World at War – Death Card Locations

January 20th, 2010

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

All the locations for the Death Cards in Call of Duty: World at War.

http://www.youtube.com/v/2LJRW4R7p3A?f=videos&app=youtube_gdata

Click HERE for more info on how to get a free games console or iPod:

Originally posted here:
Call of Duty: World at War – Death Card Locations

WW2 Games Aren’t Dead, They Just Need New Digs [History]

December 8th, 2009

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

As has been established by science , there are over 100 recent video games set during the Second World War. Yet for a war that literally spanned the globe, we sure do spend a lot of time in, and above, France. John Constantine over at MTV has written a piece today on alternative locations for WW2 games, which I am going to add to, as this is something that’s been grinding my gears for some time now as well. I mean, how many times do we need to storm the beaches of Normandy? Or scour the ruins of Berlin? It’s no wonder people say they’re sick of playing WW2 games when they play the same people fighting the same enemy in the same locations over and over and over. The Second World War was fought across Eastern Europe, North Africa, the Middle East, North Atlantic, Indian sub-continent, South East Asia, the South Pacific, even Australasia, so it’s time games started mixing things up and representing some of these theatres. Who knows, it may even breathe a little life into a “genre” the industry has finally decided has had its day. John listed five (one of which, Egypt, has actually been well represented in both Call of Duty and strategy titles), so I’m going to list five more, involving theatres and nations that go a little beyond your standard Allies vs Nazis fare. The Malayan Campaign – While Japan’s attacks on Pearl Harbour have been well-covered, their initial attacks on the British Empire have not. The Malayan campaign saw the Japanese army completely overrun an ill-prepared force of British, Australian, Indian and local forces, and would end with the fall of Singapore, the single largest surrender in the history of the British armed forces. East Africa – One of the forgotten theatres of the war, the East African campaign saw a motley collection of “British” troops – from Britain, South Africa, India, African colonies and even some Belgian and Palestinian forces – take on the Italians in what is now modern day Somalia, Ethiopia, Kenya and the Sudan. Hardly the most epic confrontations of the war, but the terrain, locals and forces involved are more than unique enough to make up for it. Korea – Another forgotten theatre, Korea saw action in the closing days of the war when the Soviet Union, free to focus on the Pacific theatre with the Germans defeated, declared war on Japan and invaded Mongolia and Korea. The weary Japanese forces were completely overrun, with the speed and brutality of the Soviet offensive doing much to contribute to Japan’s surrender, a fact often overlooked by Western historians. New Guinea – In 1942, the island of New Guinea – at the time governed by Australia – was invaded by the Japanese. Throughout the next year the Japanese and Australian armies would fight bitterly along the “Kokoda Track”, a campaign now famous for the fact it for the first time blunted the Japanese land advance in the South Pacific. Finland – Finland’s participation in the Second World War is both fascinating and tragic, as the Scandinavian state actually fought three separate conflicts between 1939 and 1945. The first, the Winter War, was when the Soviet Union – as part of the same deal that saw the Soviets and Nazis divide Poland between them – invaded. Against the odds, the Finns defeated the Russians. The second conflict came when the Finns sided with the Nazis and invaded the USSR, hoping to reclaim some territory lost in the Winter War. By 1944, however, the Finns had turned on the Germans, and fought a series of battles in Lapland, driving them back into German-held Norway. Those are just five to get us started. There are plenty more worth investigating – Japan’s advance on India, the Chinese Communist Party’s guerilla war and Operation Pastorius (German subs landing spies on the US mainland) – and that’s just a few. Hopefully in the years to come some of these unheralded (yet extraordinary ) tales can be brought to life in a game, showing that it’s not necessarily the war that’s grown stale, it’s just certain parts of it.

Click HERE for more info on how to get a free games console or iPod:

See the rest here:
WW2 Games Aren’t Dead, They Just Need New Digs [History]

EA Chief Talks War: Battlefield, Medal Of Honor And Getting…

December 2nd, 2009

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

Just hours before EA officially announced the long-rumored return of its Medal of Honor franchise, the company’s chief executive told Kotaku his battle plan for EA’s war-game competition against Call of Duty . He wants Modern Warfare’s spot. “I’m not saying it’s going to happen tomorrow, but in the way that Activision sort of alternates sequels of Modern Warfare and Call of Duty and owns the leadership position in FPS [first-person-shooter], between Medal of Honor and Battlefield, I want it back,” EA boss John Riccitiello said in a morning interview in New York. “And we’re going to get there with innovation and quality.” EA’s Medal Of Honor used to be the leading brand in military first-person shooters. Activision’s rival brand, Call of Duty surpassed it and has now spawned a Modern Warfare 2 that sold nearly five million copies in its first day of release. It’s no wonder Riccitiello wants to turn that around. He thinks his franchises can get there. The EA CEO didn’t detail the strategy for the Medal of Honor series, which moves to modern Afghanistan after a legacy of World War II releases, but he did enthuse about the prospects of Battlefield Bad Company 2 , the March console and PC shooter also coming from EA and its development studio DICE. (Read Kotaku’s recent preview of the game.) “The first [Bad Company] did very well in its first outing,” he said. “The next one is a heck of a lot better and it looks like a worthy competitor to Modern Warfare.” Not only can the game compete, said Riccitiello, but he expects it to do one better than publisher Activision and development studio Infinity Ward’s latest Modern Warfare game. “We think we’ve got an advantage over Modern Warfare 2 with our multiplayer,” he said. “The guys at DICE do that really, really well.” What kind of advantage could EA have, given MW2’s legacy of fans? “Frankly, once you get past, sort of, four people on a map, I think our gameplay is better,” Riccitiello answered. “That is a legacy of DICE and where they came from. The original Battlefield PC was a 16-on-16 product and they’ve optimized. The other thing is, I think things like vehicles and destructible environments are a fresh innovation.” [Note from Kotaku: The original Battlefield on PC actually supported up to 64-player matches.] Riccitiello continued: “I think the Infinity Ward guys are great. It’s not about them being bad for us having to be great too. I’m a fan of a lot of our competitors’ products. But if you’ve played Modern Warfare, and you’ve played the first one — and you’ve played the last Call of Duty — it’s sort of starting to feel like they’re making the same game again. And I personally think being able to control your vehicle as opposed to being able to ride on one [is good]. And I think there’s something a little bit cool about taking a building out and getting the six guys in it. Personally, I get sort of a silly amount of pleasure out of it.” EA once had the war-game dominance. Whether they can wrest it back — in terms of quality, if not immediately in sales — will be seen next year.

Click HERE for more info on how to get a free games console or iPod:

Read the original here:
EA Chief Talks War: Battlefield, Medal Of Honor And Getting…

Call Of Duty Does Private Ryan [Clips]

November 16th, 2009

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

Watch, as British people do a fairly realistic rendition of Xbox Livers playing through the opening sequence of Saving Private Ryan . Oh, and warning: being an Xbox Live re-enactment, there’s objectionable language throughout. Call of Duty: Secret Spielberg Level Unlocked – watch more funny videos

Click HERE for more info on how to get a free games console or iPod:

Read more:
Call Of Duty Does Private Ryan [Clips]

Activision Exec: ‘Expect’ Additional, Paid Online Modes…

November 15th, 2009

Free Xbox 360, PS3 Slim, iPod, Wii or iPhone

Whoops. Kinda sorta missed this, another pearl of wisdom from this week’s BMO Capital Markets forum. Activision’s CFO told conferees that extracting more dough out of players, via charging for certain online play or features, is something we should expect. Here’s what Tom Tippl told the gathering: It’s definitely an aspiration that we see potential in, particularly as we look at different business models to monetize the online gameplay. There’s good knowledge exchange happening between the Blizzard folks and our online guys. We have great experience also on Call of Duty with the success we had on Xbox Live and PlayStation Network. A lot of that knowledge is getting actually built into the Battle.Net platform and the design of that. I think it’s been mutually beneficial, and you should expect us to test and ultimately launch additional online monetization models of some of some of our biggest franchises like Call of Duty. And now that you’re red-faced and rushing to the comments to say no way in hell would you ever pay for this, Tippl reminds: Our gamers are telling us there’s lots of services and innovation they would like to see that they’re not getting yet. From what we see so far, additional content, as well as all the services Blizzard is offering, is that there is demand from the core gamers to pay up for that. So, got that? He says practically demanding to pay up. So pay up! Activision Hints at Call of Duty Online Plans IGN via VG247 and just about every one else .]

Click HERE for more info on how to get a free games console or iPod:

Excerpt from:
Activision Exec: ‘Expect’ Additional, Paid Online Modes…